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Xbox 360 Games : EA SPORTS™ Fight Night Round 3
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The undisputed champion of boxing video games delivers another hit with EA SPORTS™ Fight Night Round 3 for Xbox 360™. Feel what it's like to hit—or be hit by—great champions such as Muhammad Ali and Oscar De La Hoya with totally immersive environments that showcase the impact of the most devastating punches.

 


 

Salient Features

Change a fight with one punch
You're never out of a fight with devestating Impact Punches. Punish rivals with a perfectly timed Haymaker, or instantly put them on the defensive by triggering an all-new Flash KO Moment or punch.

Take part in boxing's greatest rivalries
Re-create the greatest fights from past and present including all-time classics such as Gatti vs. Ward, Barrera vs. Morales, and Ali vs. Frazier.

Talk the talk, walk the walk
Establish intense rivalries of your own by intimidating opponents before the big fight with heated press conferences full of hype, trash talkin’, and fights at the weigh-in.

Design your own fighter
Personalize your fighter by choosing from more than 700 defensive, punching, and movement styles in the ring.

 

 

Game Preview

To the untrained eye, the sport of boxing appears to be nothing more than two brutish characters knocking the living crap out of each other in a carnival-esque setting on pay-per-view. Upon closer inspection, however, it becomes readily apparent that the sport has a layer of depth sitting below all the fanfare, glitz, and drama.

Likewise, early attempts at boxing games were usually nothing more than timed slugfests where you and an opponent would simply button mash your way to eventual victory. It wasn't until Electronic Arts unleashed Fight Night 2004 on original Xbox® that the true nature of the sport was accurately represented on consoles.


Step into the ring.

The series reinvented the genre's gameplay mechanics and moved punching controls from the face buttons to the analog sticks, giving armchair sluggers increased control for movement, ducking, dodging, and offensive maneuvers.

With the advent of Xbox 360™, the talented team at EA Chicago, headed by General Manager and Executive Producer Kudo Tsunoda, seek to take the series in bold new directions with EA SPORTS™ Fight Night Round 3. Read on for a sneak peek at this promising Xbox 360 boxing game.

Brutal Visuals, New Moves
Like Fight Night 2004, the visuals in Fight Night Round 3 are a quantum leap ahead of anything before it. The virtual fighters are represented in stunning detail and often take up large portions of the widescreen display. Subtle details like skin pores, beads of sweat, and swollen cuts showcase the graphical muscle of Xbox 360 in new ways. Likewise, the natural movements of each of the game's boxers are fluid and realistic, putting you directly into the ring.

The action is so convincingly portrayed you'll
find yourself ducking and blocking in your seat
while you avoid the deadly haymaker.

Rather than opt for the traditionally permanent side view, Tsunoda's team took the action one step further. As the fight rages on and punches are landed, the camera bobs and weaves to match the movements of the characters.

When a particularly devastating hit lands and stuns a boxer, the camera switches to a first-person mini-game view, where the dazed player must survive the brutal assaults of his opponent. The action is so convincingly portrayed you'll find yourself ducking and blocking in your seat while you avoid the deadly haymaker.

In addition to maxed-out graphics, Fight Night Round 3 sports a few new moves. The haymaker added in Fight Night Round 2 makes a return, but is accompanied by two more knucklers. The KO punch lets you wind up and unleash a crippling blow upon your opponent. As expected, it takes you extra critical moments to prepare for it, and if you miss the mark you're left open to attack for a brief stitch in time. The Stun Punch is similarly vicious, though landing one initiates the first-person mode mentioned above.

In the Moment
Aside from the obvious changes in graphics, EA has taken the immersion factor of the previous games and cranked it up to 11. Like Activision's Call of Duty® 2, there is no onscreen heads-up-display to let you know your health status. Instead, you are forced to rely on the same things a real-life boxing coach would to monitor the well-being of your pugilist.


Blocking and dodging is as important as punching.

At the start of the round, both boxers are fast on their feet and quick to react; their faces reflect intense concentration and subtle expressions of emotion. As the fight rages on, each character shows signs of wear—cuts and bruises appear wherever the athletes are struck, and, as more damage is sustained, you witness behavioral changes like slumped shoulders, dazed expressions, and "knock out eyes" on each athlete.

Not only does all this this serve to keep the screen uncluttered, but it creates tense moments as you're never quite sure exactly how far away from defeat you or your opponent really are.

The Main Event
Fight Night Round 3 is due to hit later this spring, but already the game is shaping up to be one of the most impressive sports games to hit Xbox 360 since launch. Keep checking back for more coverage on this intense brawler as we examine the features that set it apart from its current-gen cousins.


 

Game Specifications
Single Screen Players 1-2 Players
Multi Screen Players Multiplayer Versus
Audio Dolby 5.1 Surround
Video Ideal Recommended : HDTV 1080i
Game Rating T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.
Publisher Electronic Arts
Genre Sports
Release Date 21/02/2006

 


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